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Combat Commander: Europe is a card-driven board game by Chad Jensen covering tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions.

— GmtGames.com

The Combat Commander series is published by GMT Games.


** NEW **

Now including Great War Commander designed by Roger Nord and Pascal Toupy, published by Hexasim.  GWC, based on GMT's Combat Commander by Chad Jensen, covers tactical combat in World War I.  Formations in Great War Commander represent either a single Leader, a Runner, a 12 men Team, a 65 men Platoon, or a Tank.

Core Sets


All packaging artwork © Rodger B. MacGowan CCPacificBoxCoverGif

Click on image above to list all compatible scenarios, or select from a set below:

Pacific

GWCBoxCoverGif

Click on image above to list all compatible scenarios, or select from a set below:

Great War Commander

Core Scenarios
Expansions
Battle Packs
List By Scenario Designer
List By Map
 

Battle Pack #1 - Paratroopers

Combat Commander: Battle Pack #1 – Paratroopers is the first of what will be many themed scenario packs for use with the Combat Commander series of games. The theme of this first Pack is focused on the exploits of American, German and even Russian Airborne forces. CC-Paratroops features eleven new scenarios printed on cardstock, as well as four new maps. Future Battle Packs will be similarly structured and will sometimes include new counters or new cards - with themes such as "Stalingrad", "Maquisards" and "Desert Rats" to name just a few.

Includes 2 17" x 22" 2-sided color mapsheets; 6 2-sided scenario cards

Source – GmtGames.com


Maps Included:

25 , 26 , 27 , 28

**NEW** The tables now include play counts, average length in minutes and an average number of time triggers per playing. These stats are based on plays entered by all users.

* The Min/Max Time columns are to provide some sense of the length of the scenario relavtive to other scenarios. Of course, multiple Time Events may occur in quick succession, or may be spaced far appart. This does not consider possible Surrender/Attrition game end conditions, which could potentially occur prior to the Min Time Event number.

Click in the selection box at the top of any column to filter the results on that column.

#NameScenario ByMapAxisAlliesYearLocationQty PlaysAvg Length (Mins)Avg Time TriggersMin Time*Max Time*
26Turnbull Turns 'EmJohn Holme26GermansAmericans1944Neuville-Au-Plain, France   710
27Carentan CausewayJohn Holme27GermansAmericans1944North of Carentan, France21508813
28No Ingouf AroundJohn Holme28GermansAmericans1944M. Ingouf's Farm North of Carentan, France21948813
29Operation RepulseGregory L. Wong11GermansAmericans1944Bastogne, Belgium32108713
30Red Skies at NightBryan Collars8GermansRussians1943Veliki Bukrin Bridgehead, Russia2 5512
31Blizzard BaptismRic Van Dyke3GermansAmericans1945Flamierge, Belgium41206613
32Look Mom, No Tanks!Tray Green3GermansAmericans1944Belgium41357613
33We Go!Dan Holte2GermansAmericans1944St. Mere-Eglise, France42068713
34Encircled at Hill 30Dan Holte9GermansAmericans1944Hill 30, Caponnet, France1 8713
25aFields of FireWill Green25GermansAmericans1944Ghost Front, Lanzerath, Germany11909713
25bFields of BloodWill Green25GermansAmericans1944Ghost Front, Lanzerath, Germany1240899
             

Combat Commander packaging artwork © Rodger B. MacGowan

C3i Magazine Combat Commander Scenarios © RBM Studio, C3i Magazine. C3iopscenter.com


Hiddenimages.ca is not affiliated with GMT Games or C3i Magazine.

Images and text from GmtGames.com used by permission.


Thanks to Mark Buetow for compiling scenario information on BoardGameGeek and for permission to use his work, especially for the C3i scenarios that I did not have.


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