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Board games – Combat Commander

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Combat Commander: Europe is a card-driven board game by Chad Jensen covering tactical infantry combat in the European Theater of World War II. One player takes the role of Germany while another player commands either America or Russia. These two players will take turns playing one or more “Fate” cards from their hands in order to activate units on the mapboard for various military functions.

— GmtGames.com

The Combat Commander series is published by GMT Games.


** NEW **

Now including Great War Commander designed by Roger Nord and Pascal Toupy, published by Hexasim.  GWC, based on GMT's Combat Commander by Chad Jensen, covers tactical combat in World War I.  Formations in Great War Commander represent either a single Leader, a Runner, a 12 men Team, a 65 men Platoon, or a Tank.

Core Sets


All packaging artwork © Rodger B. MacGowan CCPacificBoxCoverGif

Click on image above to list all compatible scenarios, or select from a set below:

Pacific

GWCBoxCoverGif

Click on image above to list all compatible scenarios, or select from a set below:

Great War Commander

Core Scenarios
Expansions
Battle Packs
List By Scenario Designer
List By Map
 

Vol III - Pacific

Combat Commander: Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:Pacific's main theme is the addition of three new factions to the Combat Commander family:

  • Imperial Japan
  • the Pacific US - with a strong emphasis on the US Marine Corps
  • the Pacific Commonwealth - focusing on Indian and ANZAC forces

CC:Pacific is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:Pacific includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This will slightly ramp up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include:

  • Banzai attacks
  • BARs and Thompson SMGs
  • Beach landings & river crossings
  • Hidden movement
  • Caves
  • Scouts
  • Aircraft
  • Bayonets
  • Mortar spotting
  • Reconnoitering.

Source – GmtGames.com


**NEW** The tables now include play counts, average length in minutes and an average number of time triggers per playing. These stats are based on plays entered by all users.

* The Min/Max Time columns are to provide some sense of the length of the scenario relavtive to other scenarios. Of course, multiple Time Events may occur in quick succession, or may be spaced far appart. This does not consider possible Surrender/Attrition game end conditions, which could potentially occur prior to the Min Time Event number.

Click in the selection box at the top of any column to filter the results on that column.

#NamePublished InMapAxisAlliesYearLocationQty PlaysAvg Length (Mins)Avg Time TriggersMin Time*Max Time*
M5Blind Man's BluffBattle Pack #4 - New GuineaM3JapaneseCommonwealth1942Eora Creek, New Guinea2235   
M9Wau Me WorryBattle Pack #4 - New GuineaM5JapaneseCommonwealth1943Wau Airfield, New Guinea     
KBurning BunaVol III - PacificKJapaneseAustralia1942New Strip At Buna, New Guinea1  613
113Taking the KnollC3i Nr 25LJapaneseCommonwealth1943Near Jivavenang, New Guinea     
GBitter CreekVol III - PacificGJapaneseAustralia1942Eora Creek, New Guinea1  713
M8Closing Outer CampBattle Pack #4 - New GuineaKJapaneseCommonwealth1942Outer Camp at Buna, Papua     
M3Rebuked at RabiBattle Pack #4 - New GuineaGJapaneseCommonwealth1942Elevala Creek, Milne Bay, Papua     
DOperation Cherry BlossomVol III - PacificDJapaneseU.S.1943Empress Augusta Bay, Bougainville Island, Papua New Guinea3225889
M1Rabaul RousersBattle Pack #4 - New GuineaM1JapaneseCommonwealth1942Rabaul, New Britain     
JDeadly Trees, TheVol III - PacificJJapaneseU.S.1942Saddle Ridge, Guadalcanal1  713
M10Bulolo River BridgeBattle Pack #4 - New GuineaGJapaneseCommonwealth1943Near the Outposts of Wau, New Guinea     
M4Templeton's CrossingBattle Pack #4 - New GuineaLJapaneseCommonwealth1942Templeton's Crossing, Papua     
M7Butcher's Bill, TheBattle Pack #4 - New GuineaM4JapaneseU.S.1942Sanananda Front, Papua2157   
LSlopes of HellVol III - PacificLJapaneseAustralia1942Kokoda Trail, Owen Stanley Mountains, New Guinea   813
M13Bad DreamsBattle Pack #4 - New GuineaM6JapaneseU.S.1944Driniumor River, New Guinea     
M2Gloomy Forest, TheBattle Pack #4 - New GuineaM2JapaneseCommonwealth1942Oivi, Papua     
BAmbush At MogaungVol III - PacificBJapaneseChindit1944Northern Burma3167 89
M6BreakoutBattle Pack #4 - New GuineaAJapaneseCommonwealth1942Gorari, Papua     
114First Joust with GalahadC3i Nr 25BJapaneseU.S.1944Walawbum, Burma     
EWest Tank BarrierVol III - PacificEJapaneseU.S.1943Butaritari, Gilbert Islands1  713
AGrassy KnollVol III - PacificAJapaneseU.S.1945Mindanao Island, Philippines1 7511
FStalemateVol III - PacificFJapaneseU.S.1944Peleliu, Palau1  713
M11Shattered BobdubiBattle Pack #4 - New GuineaAJapaneseCommonwealth1943Bobdubi Ridge, New Guinea     
HDog Plus EightVol III - PacificHJapaneseU.S.1945Hill 382, Iwo Jima1  813
M14Encirclement of Troop CBattle Pack #4 - New GuineaDJapaneseU.S.1944Driniumor River     
CIchiki AttacksVol III - PacificCJapaneseU.S.1942Ilu River, Guadalcanal1  813
M12Scarlet BeachBattle Pack #4 - New GuineaCJapaneseCommonwealth1943Song River, New Guinea     
ITotsugeki!Vol III - PacificIJapaneseU.S.1942Edson's Ridge, Guadalcanal2  813
CV11La Patrouille PerduVae Victis #107 JapaneseU.S.1942Eastern shore of the Matinikau River     
CV8La Bataille Appelée TenaruVae Victis #101 JapaneseU.S.1942Alligator Creek     
             

Combat Commander packaging artwork © Rodger B. MacGowan

C3i Magazine Combat Commander Scenarios © RBM Studio, C3i Magazine. C3iopscenter.com


Hiddenimages.ca is not affiliated with GMT Games or C3i Magazine.

Images and text from GmtGames.com used by permission.


Thanks to Mark Buetow for compiling scenario information on BoardGameGeek and for permission to use his work, especially for the C3i scenarios that I did not have.


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